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(Sash Thoughts) I will always be opposed to using AI to create primary content.

WIX, is, of course, aboard the AI Hype Train and while it's cool/useful to have these functions available to me, I don't intend to use them. Much like I don't intend to use AI to create what I call 'primary content' for any of my works.


I don't want into go into detail since I just got a burst of concentration and am working on my next animation (I recently actually released ROE EP7, I'm on a bit of a roll getting my projects out the door right now), so I want to make this brief. I am opposed to AI-generated 'art' on many levels, including but not limited to AI's very nature as a concept recycler without the human element, and the removal of the 'spark' of effort that human beings put into making content.


I define 'Primary content' as, for example, the text in this post. The models in an animation, the animation itself and all the custom-made assets that go into that, that have details that are elaborate and take a primary focus in the artwork. I will never use AI to generate any of that, ever. I'm just morally opposed to the dilution of artistic expression by cold, dead (and innately dumb) logical equations. More on that in another post I guess? (AI is not sentient and it will never be sentient unless we move the neural net base to an organic processor with an additional layer of chemical/hormonal noise adding weight to synpases (transistors)).


ANYWAY, I do want to use AI, and I will use AI in my works but it will be relegated to what I define as "secondary content"; this is, for example, textures on background objects such as metal surfaces, rocks, debris, etc. Or "flavour" background generations for thumbnails for planetary environments for example. With simple rocks and natural patterns, no detailed expression meant to convey anything - that is my job as a human.


A recent example is I have used Adobe Firefly to generate a realistic metal-surface normal texture for some materials (mostly metals) that will feature in my upcoming 'Eridonia Transitway' animation. AI is inredibly useful for allowing me to generate realistic materials for use on my own models, for example. But they will be deployed in such a way that doesn't require or is expected to include, human 'spark'.


When you take the human effort out of art, it's no longer art.


Digital Art isn't the pixels on your screen, it's the notion that a human mind, complete with all of its nuances and complexity, put them there, in that order for reasons other than varied inputs in a cold, dead, logical algorithm.

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